đź’€ Gladius Codex

Tyranids

Biovores
Artillery unit that creates Spore Mines which explode on contact with the enemy.
The Doom
Carnifex
Monstrous creature unit with devastating close combat capabilities.
Exocrine
Monstrous creature unit that excels when stationary.
Gargoyles
Jump infantry unit.
Haruspex
Monstrous creature unit with a grasping tongue.
Hive Crone
Flyer unit that excels against airborne targets.
Hive Tyrant
Flying synapse hero unit with terrifying psychic powers.
Hormagaunts
Basic close combat infantry unit.
Raveners
Fast beast unit bred for close combat.
Lictors
Stealth infantry unit.
Scythed Hierodule
Agile gargantuan creature unit that shreds entire armies.
Spore Mines
Slow unit that detonates itself when coming in contact with an enemy.
Malanthrope
Support unit that consumes tiles and founds new cities.
Termagants
Basic infantry unit.
Tervigon
Synapse hero unit that spawns armies of Termagants.
Trygon
Monstrous creature unit that can initiate subterranean assaults.
Tyranid Prime
Fearsome synapse hero unit that boosts allied Tyranid Warriors.
Broodhive
Allows units to tunnel from one Broodhive to another.
Tyrannofex
Monstrous creature unit with long-range weaponry that annihilates even the heaviest vehicles.
Venomthropes
Infantry unit with poisonous attacks and a protective spore cloud.
Tyranid Warriors
Versatile synapse infantry unit.
Zoanthropes
Synapse infantry unit with devastating psychic capabilities.
Reclamation Pool
Building that generates biomass.
Capillary Tower
Building that produces flying monstrous creatures and generates research as well as increases the loyalty and population limit.
Megafauna Sac
Building that constructs new buildings as well as generates biomass and increases the population limit.
Norn Cyst
Headquarters building that generates resources.
Alpha Ovipository
Building that produces heroes as well as generates biomass and increases loyalty.
Hibernation Marsupia
Building that increases population limit.
Synapse Node
Building that generates influence.
Brood Nest
Building that produces infantry and beasts as well as generates biomass.
Coherence Node
Building that increases loyalty.
Genetic Epicure
Building that generates research.
Brood Haunt
Building that produces ground-based monstrous creatures and generates biomass.
Aedanthropum
Building that produces Thropes and generates research.
The Spiders' Parlour
Enemy units in Tyranid cities take damage each turn.
Alpha Ovipository
Building that produces heroes as well as generates biomass and increases loyalty.
Gargoyles
Jump infantry unit.
Hormagaunts
Basic close combat infantry unit.
Savage Apressants
Reduces the influence cost of overriding instinctive behaviour.
Synapse Archevores
Reduces the influence cost of reclamation.
Hibernation Marsupia
Building that increases population limit.
Scavenger Adaptation
Reduces the influence upkeep of resource buildings.
Tervigon
Synapse hero unit that spawns armies of Termagants.
Aedanthropum
Building that produces Thropes and generates research.
Toxin Sacs
Increases the damage of melee weapons against infantry and monstrous creatures.
Tyranid Warriors
Versatile synapse infantry unit.
Flesh Hooks
Grants Tyranid Warriors, Tyranid Primes and Lictors an additional ranged weapon.
Hive Tyrant
Flying synapse hero unit with terrifying psychic powers.
Coherence Node
Building that increases loyalty.
Malanthropic Gustarflagelli
Increases the research gained when enemies die in the area of a Malanthrope.
Birthing Canals
Reduces the influence upkeep of production buildings.
Brood Haunt
Building that produces ground-based monstrous creatures and generates biomass.
Venomthropes
Infantry unit with poisonous attacks and a protective spore cloud.
Metamorphic Malanthropes
Reduces the cost of founding new cities.
Ripper Dispersion
Increases the tile acquisition radius of the city.
Megafauna Sac
Building that constructs new buildings as well as generates biomass and increases the population limit.
Haruspex
Monstrous creature unit with a grasping tongue.
Raveners
Fast beast unit bred for close combat.
Gigaborer Hives
Increases the armour penetration of short-ranged weapons.
Biovores
Artillery unit that creates Spore Mines which explode on contact with the enemy.
Carnifex Bone Mace
Grants Carnifexes an additional melee weapon.
Aggressive Expansion
Increases the growth rate of Tyranid cities.
Ravener Deathspitter
Grants Raveners a ranged weapon.
Extra Infantry Armour
Increases the armour of infantry.
Zoanthropes
Synapse infantry unit with devastating psychic capabilities.
Carnifex Bio-Plasma
Grants Carnifexes an additional ranged weapon.
Grey Matter Dispersion
Decreases the loyalty penalty from the amount of Tyranid cities.
Exocrine
Monstrous creature unit that excels when stationary.
Gaunt Instincts
Reduces the biomass upkeep of infantry.
Bioweapon Symbiosis
Increases the armour penetration of melee weapons.
Paroxysm
Grants Zoanthropes the ability to curse enemy units so they have decreased accuracy.
Capillary Tower
Building that produces flying monstrous creatures and generates research as well as increases the loyalty and population limit.
Desiccator Larvae
Grants Hive Tyrants, Tervigons and Tyrannofexes a template weapon.
Extra Monstrous Creature Armour
Increases the armour of monstrous creatures.
Lictors
Stealth infantry unit.
Thresher Scythe
Grants Exocrines and Haruspexes an additional melee weapon.
Trygon
Monstrous creature unit that can initiate subterranean assaults.
Acid Blood
Grants Tyranid monstrous creatures and Tyranid Primes the trait to damage all melee attackers.
Efficient Digestion
Decreases the influence cost of consuming tiles.
Ocular Proliferation
Increases the armour penetration of long-ranged weapons.
Stinger Salvo
Grants Hive Crones an additional ranged weapon.
Trygon Toxinspike
Grants Trygons an additional melee weapon.
Biomorph Adaptation
Increases the armour penetration of biomorphs.
Hammer of Wrath
Grants Exocrines, Gargoyles, Haruspexes, Hive Crones, Hive Tyrants, Scythed Hierodules, Tervigons, Trygons and Tyrannofexes the ability to perform more devastating attacks.
Regeneration
Grants Tyranid monstrous creatures and Tyranid Primes hitpoint restoration each turn.
Tyrannofex
Monstrous creature unit with long-range weaponry that annihilates even the heaviest vehicles.
Megaunt Instincts
Reduces the biomass upkeep of monstrous creatures.
Adrenal Glands
Grants units increased movement and increased melee damage.
Biogenesis Organelles
Increases the population limit of Tyranid cities.
Assimilation Accelerants
Removes the cooldown of reclamation.
Scythed Hierodule
Agile gargantuan creature unit that shreds entire armies.
Echiurean Walls
Increases the hitpoints of Broodhives.